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Returns a random rotation (Read Only).
w of a Quaternion each to [-1.0..1.0] (inclusive) via Range and normalize the result. See also rotationUniform for a slower but higher quality algorithm.
// Click the "Rotate!" button and a rotation will be applied
public class ExampleClass : MonoBehaviour
if (GUI.Button(new Rect(10, 10, 100, 50), "Rotate!"))
transform.rotation = Random.rotation;