Version: 2021.1
LanguageEnglish
  • C#

HideFlags.NotEditable

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Description

The object will not be editable in the inspector.

using UnityEngine;

public class Example : MonoBehaviour { // Create a plane and dont let it be modificable in the Inspector // nor in the Sceneview.

void Start() { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } }