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CloseSets current texture coordinate (x,y) for all texture units.
In OpenGL this matches glMultiTexCoord
for all texture units or glTexCoord
when no multi-texturing is available. On other graphics APIs the same
functionality is emulated.
This function can only be called between GL.Begin and GL.End functions.
using UnityEngine;
public class Example : MonoBehaviour { // Draws a Quad in the middle of the screen and // Adds the material's Texture to it.
Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(1); GL.LoadOrtho(); GL.Begin(GL.QUADS); GL.TexCoord2(0, 0); GL.Vertex3(0.25f, 0.25f, 0); GL.TexCoord2(0, 1); GL.Vertex3(0.25f, 0.75f, 0); GL.TexCoord2(1, 1); GL.Vertex3(0.75f, 0.75f, 0); GL.TexCoord2(1, 0); GL.Vertex3(0.75f, 0.25f, 0); GL.End(); GL.PopMatrix(); } }