Version: 2021.1
LanguageEnglish
  • C#

EditorWindow.SendEvent

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Declaration

public bool SendEvent(Event e);

Description

Sends an Event to a window.

The SendEvent public function passes a selected Event to a chosen visible window. The Event can be found in the EventType list.

In the following scripts sendEvent looks up the receiveEvent window. A Paste event is then sent over when the button is pressed.

// Send an event to another editor window.  This second
// window needs to be visible to receive the event.

using UnityEngine; using UnityEditor;

public class sendEvent : EditorWindow { [MenuItem("Examples/Send Event")] static void Init() { sendEvent window = EditorWindow.GetWindow<sendEvent>(true, "Send Event Window"); window.Show(); }

void OnGUI() { if (GUI.Button(new Rect(10.0f, 10.0f, 100.0f, 30.0f), "Send Event")) { EditorWindow win = GetWindow<receiveEvent>(); win.SendEvent(EditorGUIUtility.CommandEvent("Paste")); } } }
// A small editor window that receives sent events.

using UnityEngine; using UnityEditor;

public class receiveEvent : EditorWindow { [MenuItem("Examples/Receive Event")] static void Init() { receiveEvent window = EditorWindow.GetWindow<receiveEvent>(true, "Receive Event Window"); window.Show(); }

void OnGUI() { Event e = Event.current;

if (e.commandName == "Paste") Debug.Log("Paste received"); } }