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CloseCalled as the new window is opened.
Awake() message is called as a new editor window starts. This is similar to how an Awake() is called as an GameObject starts.
// Show how Awake is called as an EditorWindow starts // In the script the Awake message changes the string variable.
using UnityEditor; using UnityEngine;
public class AwakeExample : EditorWindow { static string s = "hello";
[MenuItem("Examples/Awake Example")] static void Init() { AwakeExample window = (AwakeExample)GetWindow(typeof(AwakeExample)); window.Show(); }
public void OnGUI() { EditorGUILayout.LabelField("Text Field: " + s); }
public void Awake() { Debug.Log("Awake"); s = "demo"; }
public void OnDestroy() { Debug.Log("OnDestroy"); } }