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CloseInvokes the menu item in the specified path.
This function also works with Editor Scripts.
// Simple script that lets you create a new // Scene, create a cube and an empty game object in the Scene // Save the Scene and close the editor
using UnityEditor; using UnityEditor.SceneManagement;
public class ExampleClass { [MenuItem("Examples/Execute menu items")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }