Version: 2021.1
LanguageEnglish
  • C#

ContactFilter2D.useOutsideDepth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool useOutsideDepth;

Description

Sets the contact filter to filter within the minDepth and maxDepth range, or outside that range.

useOutsideDepth uses the range between :ref::minDepth and maxDepth to filter depth. Set useOutsideDepth to true to only return object depth outside that range. Set useOutsideDepth to false to only return object depth within that range. It is false by default.

See Also: minDepth, maxDepth & useDepth.