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CloseassetBundleName | The name of the AssetBundle for which dependencies are required. |
recursive | If false, returns only AssetBundles which are direct dependencies of the input; if true, includes all indirect dependencies of the input. |
string[] The names of all AssetBundles that the input depends on.
Given an assetBundleName, returns the list of AssetBundles that it depends on.
using System.Text; using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Find Bundles With Dependencies")] static void BundleDependency() { var allBundleNames = AssetDatabase.GetAllAssetBundleNames(); foreach (var bundle in allBundleNames) { var dependencies = AssetDatabase.GetAssetBundleDependencies(bundle, true); if (dependencies.Length == 0) continue; var dependencyString = new StringBuilder(); foreach (var dependency in dependencies) { dependencyString.Append($"\"{dependency}\" "); } Debug.Log($"{bundle} depends on {dependencyString}"); } } }