This version of Unity is unsupported.

Animator.StopRecording

Switch to Manual

Declaration

public void StopRecording();

Description

Stops animator record mode.

A call to StopRecording will lock the recording buffer's contents in its current state. The data get saved for subsequent playback with StartPlayback. See Also: StartRecording, recorderStartTime, recorderStopTime, StartPlayback, StopPlayback, playbackTime.