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Closeassets | List of assets to test. |
The task tests the given asset list and returns true if Provider.GetLatest is valid operation for one or more assets.
using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;
public class EditorScript : MonoBehaviour { [MenuItem("Version Control/GetLatestIsValid")] public static void ExampleGetLatestIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.GetLatest(assets); t.Wait(); } }