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ClosenativeArray | NativeArray. |
void* NativeArray memory buffer pointer.
Gets a pointer to the memory buffer of the NativeArray or NativeArray.ReadOnly.
When ENABLE_UNITY_COLLECTIONS_CHECKS is set (which is always the case in the Editor, but never in a built player), this method checks that the AtomicSafetyHandle associated with this container can be read from and is not written to from another thread. If it cannot be read, a System.InvalidOperationException is raised. While it is possible to write to the returned pointer, this is generally unsafe. When this method call succeeds, you are only guaranteed that reading from this pointer is safe. Writing to this pointer can lead to race conditions and crashes later during program execution.