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CloseReset all the achievements for the local user.
Only affects the currently running game. Code example:
using UnityEngine; using UnityEngine.SocialPlatforms.GameCenter;
public class Reset : MonoBehaviour { void Start() { GameCenterPlatform.ResetAllAchievements((resetResult) => { Debug.Log((resetResult) ? "Reset done." : "Reset failed."); }); } }