Version: 2020.3
LanguageEnglish
  • C#

ScreenCapture.CaptureScreenshot

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Declaration

public static void CaptureScreenshot(string filename, int superSize);

Declaration

public static void CaptureScreenshot(string filename, ScreenCapture.StereoScreenCaptureMode stereoCaptureMode);

Parameters

filename The path to save the screenshot file to.
superSize The factor to increase resolution with.
stereoCaptureMode The eye texture to capture when stereo rendering is enabled.

Description

Captures a screenshot and saves it as a .png file to a specified path.

If the screenshot exists already, ScreenCapture.CaptureScreenshot ovewrites it with a new screenshot.

Add .png to the end of filename to save the screenshot as a .png file.

On mobile platforms, filename is appended to the persistent data path. Refer to Application.persistentDataPath for more information on persistent data paths.

When the superSize parameter is more than 1, a larger resolution screenshot is produced. For example, if you pass 4, you create a screenshot 4x4 larger than normal. This is useful to produce screenshots you want to print.

using UnityEngine;

// Generate a screenshot and save it to disk with the name SomeLevel.png.

public class ExampleScript : MonoBehaviour { void OnMouseDown() { ScreenCapture.CaptureScreenshot("SomeLevel.png"); } }

The CaptureScreenshot returns immediately on Android. The screen capture continues in the background. The resulting screen shot is saved in the file system after a few seconds.