Switches the screen resolution.
A width
by height
resolution is used.
If no matching resolution is supported, the closest one is used.
If preferredRefreshRate
is 0 (default) Unity switches to the highest refresh rate that the monitor supports.
If preferredRefreshRate
is not 0 Unity uses it if the monitor supports it, otherwise it chooses
the highest supported one. Changing refresh rate is only supported when using exclusive full-screen mode.
On Android fullscreen
controls the SYSTEM_UI_FLAG_LOW_PROFILE
flag to View.setSystemUiVisibility
.
To set a specific full-screen mode on a desktop platform, use the method overload that accepts the FullScreenMode parameter. Exclusive full-screen mode is only supported on Windows standalone player.
If you use multi-display, you can only use Screen.SetResolution
to set the resolution of the primary screen.
A resolution switch does not happen immediately; it happens when the current frame is finished.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen Screen.SetResolution(640, 480, true); } }
Another example:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 full-screen at 60 hz Screen.SetResolution(640, 480, FullScreenMode.ExclusiveFullScreen, 60); } }
Another example:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 800 x 600 windowed Screen.SetResolution(800, 600, false); } }
See Also: resolutions property.