Version: 2020.3
LanguageEnglish
  • C#

CommandBuffer.SetRayTracingTextureParam

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetRayTracingTextureParam(Experimental.Rendering.RayTracingShader rayTracingShader, string name, Rendering.RenderTargetIdentifier rt);

Declaration

public void SetRayTracingTextureParam(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Rendering.RenderTargetIdentifier rt);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the texture variable in shader code.
nameID The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.
rt Texture value or identifier to set, see RenderTargetIdentifier.

Description

Adds a command to set a texture parameter on a RayTracingShader.

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalTexture or Shader.SetGlobalTexture must be used.