Version: 2020.3
LanguageEnglish
  • C#

CommandBuffer.SetGlobalTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetGlobalTexture(string name, Rendering.RenderTargetIdentifier value);

Declaration

public void SetGlobalTexture(int nameID, Rendering.RenderTargetIdentifier value);

Declaration

public void SetGlobalTexture(string name, Rendering.RenderTargetIdentifier value, Rendering.RenderTextureSubElement element);

Declaration

public void SetGlobalTexture(int nameID, Rendering.RenderTargetIdentifier value, Rendering.RenderTextureSubElement element);

Description

Add a "set global shader texture property" command, referencing a RenderTexture.

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. See Also: RenderTargetIdentifier, RenderTextureSubElement.