Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseReturns a matrix with all elements set to zero (Read Only).
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // will print: // 0.00000 0.00000 0.00000 0.00000 // 0.00000 0.00000 0.00000 0.00000 // 0.00000 0.00000 0.00000 0.00000 // 0.00000 0.00000 0.00000 0.00000 var matrix = Matrix4x4.zero; Debug.Log(matrix); } }
See Also: Matrix4x4.identity property.