Version: 2020.3
LanguageEnglish
  • C#

ColliderDistance2D.distance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float distance;

Description

Gets the distance between two colliders.

The distance between two colliders is defined as the length of a Vector2 between pointA and pointB. The distance between these points can be positive indicating that the Collider2D are separated (not overlapped), zero indicating that they are touching (but not overlapped) or negative indicating that they are overlapped.