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ClosegameObject | The root GameObject for the animation. |
clip | The AnimationClip to sample. |
time | The time at which to sample. |
void Returns true when the Editor is in Animation mode. Returns false otherwise.
Samples the AnimationClip for the GameObject and also records modified properties when in Animation mode.
If this method returns true, you can use SampleAnimationClip to animate the attached object.
Note: The script example for AnimationMode demonstrates how to use InAnimationMode.