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CloseThe center of the obstacle, measured in the object's local space.
Note: When a NavMeshObstacle is created the center is set to zero.
// Default center is (0, 0, 0) using UnityEngine; using UnityEngine.AI;
public class ExampleScript : MonoBehaviour { void Start() { NavMeshObstacle navMeshObstacle = gameObject.AddComponent<NavMeshObstacle>(); Debug.Log(navMeshObstacle.center); } }