Version: 2020.2
LanguageEnglish
  • C#

IExternalCodeEditor.SyncAll

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public void SyncAll();

Description

Unity calls this function during initialization in order to sync the Project. This is different from SyncIfNeeded in that it does not get a list of changes.

Another workflow where this is used is from the menu "Assets/Open C# Project", which will make a call to this function before a call to OpenProject is made.