Version: 2020.2
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  • C#

IExternalCodeEditor.SyncIfNeeded

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public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles);

Parameters

addedFiles Added files through Unity's UI.
movedFiles Files that was added but has been moved.
movedFromFiles Same list as movedFiles, but contains the location of where these was moved from.
importedFiles Imported files, which were not added through Unity's UI.

Description

When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.