Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.
This is the time in seconds since the last level was loaded. This is Read-Only. Double precision version of timeSinceLevelLoad. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, choose the timeSinceLevelLoadAsDouble equivalent over timeSinceLevelLoad.