Version: 2020.2
LanguageEnglish
  • C#

TextureImporter.mipMapBias

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float mipMapBias;

Description

Mip map bias of the texture.

The default value of TextureImporter.mipMapBias is -100, to mark the property as invalid. If the property is changed by the user, the new value is applied to the texture during import.

See Also: Texture.mipMapBias, texture assets.