Version: 2020.2
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Texture2DArray.GetPixels32

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public Color32[] GetPixels32(int arrayElement, int miplevel);

Parameters

arrayElement Array slice to read pixels from.
miplevel Mipmap level to read pixels from.

Returns

Color32[] Array of pixel colors in low precision (8 bits/channel) format.

Description

Returns pixel colors of a single array slice.