Version: 2020.2
LanguageEnglish
  • C#

Texture2DArray.GetPixels

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Color[] GetPixels(int arrayElement, int miplevel);

Parameters

arrayElement Array slice to read pixels from.
miplevel Mipmap level to read pixels from.

Returns

Color[] Array of pixel colors.

Description

Returns pixel colors of a single array slice.

Note that using Color32 data and GetPixels32 can be faster and consume less memory.

See Also: GetPixels32, GetPixelData, SetPixels, Graphics.CopyTexture.