Version: 2020.2
LanguageEnglish
  • C#

EditorWindow.EndWindows

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void EndWindows();

Description

Close a window group started with EditorWindow.BeginWindows.


Simple editor Window with a window and a button inside.

// Create an editor window with a moveable Layout window.
// This has a button which can be clicked and moved.

using UnityEditor; using UnityEngine; using System.Collections;

public class Example : EditorWindow { Rect windowRect = new Rect(10, 10, 110, 50);

[MenuItem("Example/EndWindows test")] static void InitWindow() { GetWindowWithRect(typeof(Example), new Rect(0, 0, 200, 100)); }

void OnGUI() { BeginWindows();

// All GUI.Window or GUILayout.Window must come inside here windowRect = GUILayout.Window(1, windowRect, DoWindow, "Hi There");

EndWindows(); }

void DoWindow(int windowID) { GUILayout.Button("Hi"); GUI.DragWindow(); } }

The placement of the BeginWindows / EndWindows pair determines where popup windows will appear; all windows are clipped to the clipping area defined by GUI.BeginGroup or GUI.BeginScrollView. A small example of that:


Simple editor window with a window and a button inside using scroll bars.

// The size of the window can be changed using X and Y scroll bars.

using UnityEditor; using UnityEngine; using System.Collections;

public class Example : EditorWindow { // The position of the window Rect windowRect = new Rect(10, 10, 210, 100);

// Scroll position Vector2 scrollPos = Vector2.zero;

[MenuItem("Example/EndWindows example")] static void InitWindow() { Example window = (Example)GetWindow(typeof(Example)); window.Show(); }

void OnGUI() { // Set up a scroll view scrollPos = GUI.BeginScrollView( new Rect(0, 0, position.width, position.height), scrollPos, new Rect(0, 0, 1000, 1000) );

// Same code as before - make a window. Only now, it's INSIDE the scrollview BeginWindows(); windowRect = GUILayout.Window(1, windowRect, DoWindow, "Hi There"); EndWindows();

// Close the scroll view GUI.EndScrollView(); }

void DoWindow(int windowID) { GUILayout.Button("Hi"); GUI.DragWindow(); } }