Version: 2020.2
LanguageEnglish
  • C#

Color.RGBToHSV

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void RGBToHSV(Color rgbColor, out float H, out float S, out float V);

Parameters

rgbColor An input color.
H Output variable for hue.
S Output variable for saturation.
V Output variable for value.

Description

Calculates the hue, saturation and value of an RGB input color.

The H, S, and V are output in the range 0.0 to 1.0.

using UnityEngine;

// Display an RGBA as an HSV

public class ExampleScript : MonoBehaviour { void Start() { float H, S, V;

Color.RGBToHSV(new Color(0.9f, 0.7f, 0.1f, 1.0F), out H, out S, out V); Debug.Log("H: " + H + " S: " + S + " V: " + V); } }