Version: 2020.2
LanguageEnglish
  • C#

AssetDatabase.GUIDToAssetPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string GUIDToAssetPath(string guid);
public static string GUIDToAssetPath(GUID guid);

Parameters

guid The GUID of an asset.

Returns

string Path of the asset relative to the project folder.

Description

Gets the corresponding asset path for the supplied GUID, or an empty string if the GUID can't be found.

Returned paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEditor;
using UnityEngine;

public class GUIDToAssetPathExample : MonoBehaviour { [MenuItem("APIExamples/GUIDToAssetPath")] static void MaterialPathsInProject() { var allMaterials = AssetDatabase.FindAssets("t: Material");

foreach (var guid in allMaterials) { var path = AssetDatabase.GUIDToAssetPath(guid); Debug.Log(path); } } }

See AssetDatabase.AssetPathToGUID for a version that returns a string instead of a UnityEditor.GUID.