Version: 2020.2
LanguageEnglish
  • C#

Assert.AreNotEqual

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public static void AreNotEqual(Object expected, Object actual, string message);
public static void AreNotEqual(sbyte expected, sbyte actual);
public static void AreNotEqual(sbyte expected, sbyte actual, string message);
public static void AreNotEqual(byte expected, byte actual);
public static void AreNotEqual(byte expected, byte actual, string message);
public static void AreNotEqual(char expected, char actual);
public static void AreNotEqual(char expected, char actual, string message);
public static void AreNotEqual(short expected, short actual);
public static void AreNotEqual(short expected, short actual, string message);
public static void AreNotEqual(ushort expected, ushort actual);
public static void AreNotEqual(ushort expected, ushort actual, string message);
public static void AreNotEqual(int expected, int actual);
public static void AreNotEqual(int expected, int actual, string message);
public static void AreNotEqual(uint expected, uint actual);
public static void AreNotEqual(uint expected, uint actual, string message);
public static void AreNotEqual(long expected, long actual);
public static void AreNotEqual(long expected, long actual, string message);
public static void AreNotEqual(ulong expected, ulong actual);
public static void AreNotEqual(ulong expected, ulong actual, string message);
public static void AreNotEqual(T expected, T actual);
public static void AreNotEqual(T expected, T actual, string message);
public static void AreNotEqual(T expected, T actual, string message, IEqualityComparer<T> comparer);

Parameters

expected The assumed Assert value.
actual The exact Assert value.
message The string used to describe the Assert.
comparer Method to compare expected and actual arguments have the same value.

Description

Assert that the values are not equal.

Show message when the expected and actual are equal.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }

Another example:

using UnityEngine;
using UnityEngine.Assertions;

// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.

public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;

// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);

actualInt = 33;

// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }