Version: 2020.1
  • C#


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public float windPulseMagnitude;


Defines how much the wind changes over time.

// Creates a wind zone with the effect of a helicopter passing by
// Place this into an empty GameObject and move it over a tree
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0f; wind.windMain = 3.0f; wind.windTurbulence = 0.5f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.01f; } }

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