Version: 2020.1
LanguageEnglish
  • C#

Provider.Merge

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static VersionControl.Task Merge(VersionControl.AssetList assets);

Parameters

assets The list of conflicting assets to be merged.

Description

Initiates a merge task to handle the merging of conflicting Assets. This invokes a merge tool, which you can set in the External Tools section of the Preferences window, on the conflicting Assets. When the merge task finishes, the AssetList only contains the Assets that the tool could merge.

To correctly resolve the resulting AssetList states (and replace the files with the correct, merged version), you must call a subsequent Provider.Resolve task with a ResolveMethod.UseMerged ResolveMethod.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Merge")] public static void ExampleMerge() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t1 = Provider.Merge(assets); t1.Wait(); Task t2 = Provider.Resolve(assets, ResolveMethod.UseMerged); t2.Wait(); } }

Did you find this page useful? Please give it a rating: