assets | List of assets. |
asset | Single asset. |
mode | Specify to check only asset files, meta files or both. |
Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.
The CheckoutMode option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked out and to ignore their asset file states, the CheckoutMode.Meta must be used.
using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;
public class EditorScript : MonoBehaviour { [MenuItem("Version Control/CheckoutIsValid")] public static void ExampleCheckoutIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Debug.Log(Provider.CheckoutIsValid(assets, CheckoutMode.Meta)); } }
The code above will check the "ExampleAsset.cs" meta file and return true to the console if It can be checked out.
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