Texture3D.GetPixelBilinear

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public Color GetPixelBilinear(float u, float v, float w, int mipLevel);

Parameters

u U normalized coordinate to access a pixel.
v V normalized coordinate to access a pixel.
w W normalized coordinate to access a pixel.
mipLevel The mipmap level to be accessed.

Returns

Color The colors to return by bilinear filtering.

Description

Returns the filtered pixel color that represents one mip level of the 3D texture at normalized coordinates (u,v,w).

Coordinates u, v, and w go from 0.0 to 1.0. Texture3D.GetPixelBilinear works in a similar way to Texture2D.GetPixelBilinear(), but with an extra w coordinate. Also, the bounds are expanded to width, height, and depth.

See Also: SetPixel, SetPixels, SetPixels32, GetPixel, GetPixels, GetPixels32, Apply functions.

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