Version: 2020.1
LanguageEnglish
  • C#

TerrainData.SetTreeInstances

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetTreeInstances(TreeInstance[] instances, bool snapToHeightmap);

Parameters

instances The array of TreeInstance objects.
snapToHeightmap Specifies whether to snap Trees to the Terrain heightmap.

Description

Sets the Tree Instance array, and optionally snaps Trees onto the surface of the Terrain heightmap.

See Also: treeInstances.

Did you find this page useful? Please give it a rating: