Method group is Obsolete

StaticEditorFlags.LightmapStatic

Obsolete

Description

Include the GameObject when precomputing lighting data.

For more information on precomputed lighting, see the documentation on the Lighting system.

void StaticEditorFlagsExample()
{
    // Create a GameObject
    var go = new GameObject("Example");

// Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.LightmapStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }

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