Include the GameObject when precomputing lighting data.
For more information on precomputed lighting, see the documentation on the Lighting system.
void StaticEditorFlagsExample()
{
// Create a GameObject
var go = new GameObject("Example");
// Set the GameObject's StaticEditorFlags
var flags = StaticEditorFlags.LightmapStatic;
GameObjectUtility.SetStaticEditorFlags(go, flags);
}
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