Version: 2020.1
LanguageEnglish
  • C#

SceneVisibilityManager.IsPickingEnabledOnAllDescendants

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool IsPickingEnabledOnAllDescendants(GameObject gameObject);

Parameters

gameObject GameObject on which to do the check.

Returns

bool Returns true if all descendants of the GameObject are pickable.

Description

Checks whether all the descendants are pickable.

Did you find this page useful? Please give it a rating: