Version: 2020.1
LanguageEnglish
  • C#

SceneVisibilityManager.EnablePicking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void EnablePicking(GameObject gameObject, bool includeDescendants);
public void EnablePicking(GameObject[] gameObjects, bool includeDescendants);

Parameters

includeDescendants Whether to include descendants.
gameObject GameObject on which to enable picking.
gameObjects Array of GameObjects on which to enable picking.

Description

Enables picking on a GameObject, or an array of GameObjects, and its descendants.


public void EnablePicking(SceneManagement.Scene scene);

Parameters

scene Scene containing GameObjects on which to enable picking.

Description

Enables picking on all GameObjects in a Scene.

Did you find this page useful? Please give it a rating: