Version: 2020.1
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  • C#

SceneVisibilityManager.DisablePicking

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public void DisablePicking(GameObject gameObject, bool includeDescendants);
public void DisablePicking(GameObject[] gameObjects, bool includeDescendants);

Parameters

gameObject GameObject on which to disable picking.
includeDescendants Whether to include descendants.
gameObjects Array of GameObjects on which to disable picking.

Description

Disables picking on a GameObject, or an Array of GameObjects, and their descendants.


public void DisablePicking(SceneManagement.Scene scene);

Parameters

scene Scene containing GameObjects on which to disable picking.

Description

Disables picking on all GameObjects in a Scene.

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