RemoteSettings.BeforeFetchFromServer

Description

Dispatched before the RemoteSettings object makes the network request for the latest settings.

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { RemoteSettings.BeforeFetchFromServer += RemoteSettingsBeforeFetchFromServer; }

private static void RemoteSettingsBeforeFetchFromServer() { /*...*/ } }

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