Version: 2020.1
  • C#


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public static Matrix4x4 Scale(Vector3 vector);


Creates a scaling matrix.

Returned matrix is such that scales along coordinate axes by a vector v. The matrix looks like this:

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { Vector3 scale = new Vector3(1, 2, 1); Matrix4x4 scaleMatrix = Matrix4x4.Scale(scale);

Debug.Log(scaleMatrix); } }

See Also: TRS, Rotate, Translate, SetTRS functions.

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