Version: 2020.1
  • C#


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public Rigidbody2D attachedRigidbody;


The Rigidbody2D attached to the Joint2D.

Joint2D are automatically attached to a Rigidbody2D on the same GameObject as the Joint2D.

See Also: Rigidbody2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 force = Vector2.up;

void Start() { // Apply a force to the rigidbody attached to the joint. GetComponent<Joint2D>().attachedRigidbody.AddForce(force); } }

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