i | Index of the bone to test. |
Is the bone a member of the minimal set of bones that Mecanim requires for a human model?
The indexing order of the bones is the same as that used for the BoneName array.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { if (HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); } } }
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