HandleUtility.PickGameObject

public static GameObject PickGameObject(Vector2 position, bool selectPrefabRoot);
public static GameObject PickGameObject(Vector2 position, out int materialIndex);

Parameters

selectPrefabRoot Select Prefab.
materialIndex Returns index into material array of the Renderer component that is closest to specified position.

Description

Pick game object closest to specified position.

Did you find this page useful? Please give it a rating: