Version: 2020.1
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EditorUtility.DisplayProgressBar

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public static void DisplayProgressBar(string title, string info, float progress);

Description

Displays or updates a progress bar.

The window title will be set to title and the info will be set to info. Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.

This is useful if you perform a long blocking operation in an Editor script, and want to notify the user about the progress. Note that this method is intended to be used for "modal" operations, i.e. a long operation that would make the editor non-responsive. For long operations that happen in the background, use Progress class instead.

After showing the progress bar, call ClearProgressBar to clear it.

See Also: DisplayCancelableProgressBar, ClearProgressBar methods, Progress class.


Progress bar in the Editor.

using System.Threading;
using UnityEditor;
using UnityEngine;

// Shows a progress bar for the given number of seconds. public class EditorUtilityDisplayProgressBar : EditorWindow { public float secs = 5f; [MenuItem("Examples/Progress Bar Usage")] static void Init() { var window = GetWindow(typeof(EditorUtilityDisplayProgressBar)); window.Show(); }

void OnGUI() { secs = EditorGUILayout.Slider("Time to wait:", secs, 1.0f, 20.0f); if (GUILayout.Button("Display bar")) { var step = 0.1f; for (float t = 0; t < secs; t += step) { EditorUtility.DisplayProgressBar("Simple Progress Bar", "Doing some work...", t / secs); // Normally some actual computation would be here; // for this example just sleep. Thread.Sleep((int)(step * 1000.0f)); } EditorUtility.ClearProgressBar(); } } }

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