Version: 2020.1
  • C#


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public static Object LoadRequired(string path);


Load a required built-in resource.

This function will look in Assets/Editor Default Resources/ folder for the required resource. The example below shows an the loading of an iPhone texture and used to texture a cube.

using UnityEngine;
using UnityEditor;

public class LoadRequiredExample { [MenuItem("Examples/LoadRequired Editor Example")] static void loadRequiredExample() { Texture tex = (Texture)EditorGUIUtility.LoadRequired("BuildSettings.iPhone");

Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }

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