Version: 2020.1
LanguageEnglish
  • C#

Debug.Break

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void Break();

Description

Pauses the editor.

This is useful when you want to check certain values on the inspector and you are not able to pause it manually.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { Debug.Break(); } }

Did you find this page useful? Please give it a rating: