Version: 2020.1
LanguageEnglish
  • C#
Method group is Obsolete

BuildPipeline.PopAssetDependencies

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public static void PopAssetDependencies();

Description

Lets you manage cross-references and dependencies between different asset bundles and player builds.

If a asset bundle has dependencies to other asset bundles, it is your responsibility to make sure the dependent asset bundles are loaded through the UnityWebRequest class.

When you push asset dependencies it will share all resources on that layer, pushing recursively always inherits the previous dependencies. PushAssetDependencies and PopAssetDependencies must even each other out.

See Also: PushAssetDependencies, BuildAssetBundle.

Did you find this page useful? Please give it a rating: