Version: 2020.1
LanguageEnglish
  • C#

AssetDatabase.Refresh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void Refresh(ImportAssetOptions options = ImportAssetOptions.Default);

Description

Import any changed assets.

This will import any assets that have changed their content modification data or have been added-removed to the project folder.

This method implicitly triggers an asset garbage collection (see Resources.UnloadUnusedAssets).

See Also: ImportAssetOptions.

using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/RefreshExample")] public static void RefreshExample() { var folderList = new List<string>{"Textures", "Models", "Sounds"}; foreach (var folder in folderList) { Directory.CreateDirectory($"Assets/{folder}"); } AssetDatabase.Refresh(); } }

Did you find this page useful? Please give it a rating: