Opens the asset with associated application.
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is.
If it is a text file, lineNumber
and columnNumber
instructs the text editor to go to that line and column.
Returns true if asset opened successfully.
using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/ManuallyCheckTextures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } } }
Opens the asset(s) with associated application(s).
Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. Returns true if all assets opened successfully.
Did you find this page useful? Please give it a rating: